Main Contact

skytorngame@gmail.com

Team

Noel Berry

Lead, Programmer
thenberry@gmail.com
@noelfb

Pedro Medeiros

Lead, Artist
@saint11

Matt Thorson

Designer
@mattthorson

Amora B.

Concept Artist, Character Designer
@amora_b

Ben Prunty

Musician
@benprunty

Power Up Audio

Sound Effects
@powerupaudio


Description

Centuries after a mysterious cataclysm tore the world apart, humans have taken to the skies - ferrying their kin in airships, searching the remains for artifacts and survivors. Explorer Névoa ventures out across uncharted islands, left floating in the sky. Alone and armed only with a shovel, she is determined to carve her own path.

Skytorn is a procedurally generated action adventure game, set in the ruins of a fallen world.

Platforms + Release

Skytorn has been announced for PS4 / Windows (and Mac / Linux eventually). It is to be released in early 2017.

FAQ.

Platforms

The game will have an initial release on PS4 and Windows, and later come to Mac / Linux

When was it started?

The game began in early February, 2014

When is it being released?

We don't have a specific release date yet! Sometime early 2017.

What's it developed in?

Skytorn is being developed in C# and XNA/MonoGame. It uses a custom framework for Scene->Entity->Component structure built on top of MonoGame.

Skytorn © 2014 - 2016